Attacks the enemy with ice, before recovering Health of the ally with the lowest Health. Amount recovered increases proportional to the caster’s max Health.
Enhancements
+1: +5% damage dealt
+2: +10% healing
+3: +5% damage dealt
+4: +5% damage dealt
+5: +15% healing
+6: +10% damage dealt
+7: +10% damage dealt
Skill 2
Active
Spirit's Blessing
+1 Soul
Cooldown : 3 turns
Burn Effect : Recovers Health of the target. Amount recovered increases proportional to the caster's max Health. (-10 Souls)
Grants a blessing to an ally except for the caster, dispelling two debuffs and increasing Attack for 2 turns before increasing Combat Readiness by 40%. Increases Combat Readiness of the caster by 25%.
Enhancements
+1: +1% Target's Combat Readiness
+2: +1% Target's Combat Readiness
+3: +1% Target's Combat Readiness
+4: -1 turn cooldown
+5: +2% Target's Combat Readiness
+6: +2% Target's Combat Readiness
+7: +3% Target's Combat Readiness
Skill 3
Active
Divine Protection of the Great Spirit
+3 Souls
Cooldown : 5 turns
Uses spiritual arts to dispel two debuffs from all allies, before recovering Health and granting a barrier for 2 turns. Amount recovered and barrier strength increase proportional to the caster’s max Health.
Enhancements
+1: -1 turn cooldown
Upgrades priority
Skills upgrade priority :
Skill 1 : +0
Skill 2 : +7
Skill 3 : +1
Stats to focus :
Health – Defense – Eff. Resistance (the more the best) – Speed