Attacks with a magic sphere, increasing caster’s Combat Readiness by 15%.
Enhancements
+1: +5% damage dealt
+2: +5% damage dealt
+3: +5% damage dealt
+4: +10% damage dealt
+5: +10% damage dealt
+6: +15% damage dealt
Skill 2
Active
Mana Injection
+2 Souls
Cooldown : 4 turns
Injects an ally except for the caster with Mana, granting exploiting weak points and increased Attack for 2 turns before increasing Combat Readiness by 100%.
Enhancements
+1: +5% Combat Readiness
+2: +5% Combat Readiness
3: +10% Combat Readiness
Skill 3
Active
Desolation
+2 Souls
Cooldown : 5 turns
Burn Effect : Grants an extra turn. (-20 Souls)
Attacks all enemies with powerful magic, with an 80% chance to decrease Defense for 2 turns.