At the start of the first battle, gains 50 Fighting Spirit. At the start of an enemy’s extra turn, dispels all debuffs from the caster and grants Multilayer Barrier for 2 turns before increasing Combat Readiness by 25%. The effect following an enemy’s extra turn can only be activated once every 2 turns. After attacking, when Fighting Spirit is full, consumes Spirit to activate Hell Flare.
Multilayer Barrier: Increases Hit Chance by 50% and is unaffected by debuffs and some harmful effects. Multilayer Barrier cannot be dispelled.
Hell Flare: Attacks all enemies with a dark flame sphere. Penetrates the target’s Defense by 30% and when the caster is granted Multilayer Barrier, penetrates Defense by an additional 30%.