Attacks all enemies with the power of magic, with a 25% chance each to stun for 1 turn. Damage dealt increases on debuffed enemies.
Enhancements
+1: +5% damage dealt
+2: +5% damage dealt
+3: +5% damage dealt
+4: +5% damage dealt
+5: +10% damage dealt
Skill 2
Active
Gamma Ray
+2 Souls
Cooldown : 4 turns
Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy from moving, before decreasing Combat Readiness by 50%.
Enhancements
+1: +5% damage dealt
+2: +5% damage dealt
+3: -1 turn cooldown
+4: +10% damage dealt
+5: +10% damage dealt
Skill 3
Active
Emotional Gamma Ray
+3 Souls
Cooldown : 5 turns
Burn Effect : Grants an extra turn. (-20 Souls)
Unleashes a giant explosion to attack all enemies. The attack misses, but inflicts decreased Speed, Attack, and Hit Chance for 2 turns regardless.
Enhancements
+1: +5% damage dealt
+2: +5% damage dealt
+3: -1 turn cooldown
+4: +10% damage dealt
+5: +10% damage dealt
Upgrades priority
Skills upgrade priority :
Skill 1 : +0
Skill 2 : +3
Skill 3 : +3
Stats to focus :
Speed – Health – Defense – Effectiveness – Eff. Resistance