When an ally suffers an attack that targets all enemies, decreases the damage received by 15% and activates Consecrated Ground. When more than one damage reduction effect is granted, only the strongest effect is applied. Consecrated Ground can be activated once every 2 turns.
Consecrated Ground: Recovers the Health of all allies before increasing Combat Readiness of the caster by 20%. Amount recovered increases proportional to the caster’s max Health.