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Ilynav

Role :
Bruiser
Knight
Knight
Fire
Fire
Gemini
Gemini
C
PVP
E
PVE

Skills

Rush
Skill 1
Active

Rush

+1 Soul
Attacks the enemy with a spear. Damage dealt increases proportional to the caster’s max Health. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Punish instead of Rush. This skill does not trigger a Dual Attack.
+1: +5% damage dealt by Rush
+2: +5% damage dealt by Rush
+3: +5% damage dealt by Rush
+4: +5% damage dealt by Rush
+5: +10% damage dealt by Rush
Punish
Skill 2
Active

Punish

Increases target's Defense by 60%
+1 Soul
Cooldown :
4 turns
Burn Effect :
Increases damage dealt. (-10 Souls)
Attacks and pierces the enemy, inflicting injuries. A successful attack deals additional damage equivalent to 50% of injuries inflicted on the target. Damage dealt increases proportional to the caster’s max Health. The severity of injuries increases proportional to the damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.
+1: +5% damage dealt
+2: +5% damage dealt
+3: -1 turn cooldown
+4: +10% damage dealt
+5: +10% damage dealt
Repel
Skill 3
Active

Repel

Increase Critical Hit Damage by 50%
The target is not affected by any debuffs or harmful effects
+3 Souls
Cooldown :
5 turns
Attacks all enemies mercilessly, inflicting injuries. Grants Increased Critical Hit Damage of all allies for 2 turns, and grants immunity to the caster for 2 turns. Damage dealt increases proportional to the caster’s max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.
+1: +5% damage dealt
+2: +5% damage dealt
+3: -1 turn cooldown
+4: +10% damage dealt
+5: +10% damage dealt
Ilynav

Upgrades priority

Skills upgrade priority :

Skill 1 :

+0

Skill 2 :

+3

Skill 3 :

+3

Stats to focus :

Speed – Crit Damage – Health – Defense

Desired stats

Attack :

1600

Health :

20000

CC :

100%

Eff. Resistance :

0%

Defense :

1350

Speed :

200

CD :

270%

Effectiveness :

0%

Sets

Speed

Speed
Atk
+
Penetration
Penetration
Necklace
Crit Damage%
Ring
Hp%
Boot
Speed

Counter

Counter
Counter
+
Penetration
Penetration
Necklace
Crit Damage%
Ring
Hp%
Boot
Speed

Artifacts

Ilynav's Exclusive Equipment

Bloody Jewel

Bloody Jewel

Crit Rate% : (6%-12%)
Punish

Punish

Decrease cooldown of Punish by 1 turn.
Recommended
Repel

Repel

Grants a barrier to the caster for 2 turns when using Repel. Barrier strength increases proportional to the caster’s max Health.
Repel

Repel

Increase Combat Readiness of the caster by 50% when using Repel.
Recommended

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Additional Info