Attacks with a flurry of strikes, with a 50% chance to decrease Defense for 2 turns. If the caster is granted Vigor, also burns target for 2 turns. Damage dealt increases proportional to the caster’s max Health.
Enhancements
+1: +5% damage dealt
+2: +5% damage dealt
+3: Acquire +5 Fighting Spirit
+4: +5% damage dealt
+5: +5% damage dealt
+6: +10% damage dealt
Skill 2
Active
Celestial Kick
+40 Fighting Spirit | +2 Souls
Cooldown : 3 turns
Burn Effect : Grants an extra turn. (-20 Souls)
Attacks the enemy with a series of kicks, decreasing Defense for 2 turns before granting the caster increased Speed for 2 turns. Gains 40 Fighting Spirit when an enemy is defeated. When the caster is granted Vigor, ignores Effect Resistance. Damage dealt increases proportional to the caster’s max Health.
Enhancements
+1: +5% damage dealt
+2: +10% damage dealt
+3: +15% damage dealt
Skill 3
Active
Phoenix Flurry
-80 Fighting Spirit | +3 Souls
Cooldown : 5 turns
Attacks with a flurry of strikes before delivering a powerful blow, decreasing Attack for 2 turns and stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster’s max Health. At the start of the first battle, gains 40 Fighting Spirit.
Enhancements
+1: +5% damage dealt
+2: +5% damage dealt
+3: -1 turn cooldown
+4: +5% damage dealt
+5: +10% damage dealt
+6: +15% damage dealt
Upgrades priority
Skills upgrade priority :
Skill 1 : +3
Skill 2 : +3
Skill 3 : +3
Stats to focus :
Attack – C. Damage – Health – Defense – Speed – Effectiveness