Summons an evil spirit, with a 50% chance to put an enemy to sleep for 1 turn. When the target is asleep after the attack, increases the caster’s Combat Readiness by 20%. This skill does not trigger a Dual Attack.
Enhancements
+1: +5% damage dealt
+2: +10% effect chance
+3: +5% damage dealt
+4: +15% effect chance
+5: +10% damage dealt
Skill 2
Active
Cloud of Ruin
+2 Souls
Cooldown : 4 turns
Attacks all enemies by summoning storm clouds, and has a 100% chance to dispel one buff before putting them to sleep for 1 turn.
When this skill is available according to cooldown count, increases the caster’s Combat Readiness by 20% at the end of the enemy’s turn.
Enhancements
+1: +3% Combat Readiness
+2: +5% effect chance
+3: +3% Combat Readiness
+4: +10% effect chance
+5: +4% Combat Readiness
Skill 3
Active
Eye of Death
+2 Souls
Cooldown : 5 turns
Burn Effect : All skill cooldown is decreased by 2 turns. (-20 Souls)
Attacks with an evil eye. When the enemy is defeated, silences all remaining enemies for 1 turn, before recovering the caster to max Health. Penetrates defense, but cannot trigger a critical hit. Damage dealt increases proportional to the amount of the caster’s lost Health.
Enhancements
+1: +5% damage dealt
+2: +5% damage dealt
+3: -1 turn cooldown
+4: +10% damage dealt
+5: +10% damage dealt
Upgrades priority
Skills upgrade priority :
Skill 1 : +4
Skill 2 : +5
Skill 3 : +3
Stats to focus :
Speed – Health – Defense – Effectiveness – Eff. Resistance